Fisherman

Fishes from nearby rivers or oceans. Supplies half the village from the junk it catches. Fish, junk and treasures which have no customers go to storage. Rotten flesh is the only scarce input in the enchanting loop, and fishing is the only automated source of it.

Half of what it catches is junk, against about one catch in ten for a player, because the junk — string, sticks, leather, bones, bowls — is what the village needs from it. fishingJunkChance sets how much; your own fishing is unchanged.

With Villagers after Work installed, after work it cooks fish for the village at the campfires near it, from the catch it kept back (see Villagers after Work).

It makes its own fishing rods, so it needs nothing from anyone. A rod is all it needs to fish; sticks and string are only what it makes the next one from, and it keeps itself stocked with them out of its own catch.

Tools:

Fishing rod Mandatory without sticks and string

Consumables: Sticks and string

Strings Mandatory without a rod
Sticks Mandatory without a rod

Suppliers:

Shepherd Strings

Customers:

Fletcher Sticks, Strings
Cleric Rotten flesh, water bottles
Leatherworker Leather
Librarian Leather
Toolsmith Sticks
Weaponsmith Sticks