Productivity

Villagers work at a human pace rather than a machine’s.

Productivity is how readily a villager takes on work it has just noticed. A ripe crop is picked up on an unhurried pass rather than the instant it ripens, and what a villager passes over is left to pile up until it comes back to it. After a stretch of tasks it takes a break.

It changes how readily they start, never how fast they work. A villager that has taken a job on sees it through at its usual speed. A farmer walking to a plot is not walking any slower.

The dial

productivity runs from 0 to 1, and you can set it for the whole village or per profession — see Customization → Configuration.

Set it to What you get
1 Every task the moment it appears, and no breaks. The behaviour the mod had before any of this.
0.7 The default. Villagers get the day’s work done without pouncing on it.
Lower Work piles up visibly and gets done in longer, later stretches, with more time spent idle between them.
0 A villager that never starts new work at all. It will stand at a fully stocked station doing nothing.

Lowering it also brings the breaks sooner and makes them longer, so a lazy villager both starts less often and rests more once it has.

What it does not touch

Deliveries and deposits are never paced. Once a villager is carrying something a customer ordered, it takes it there. Otherwise a blocked station would wait on a villager that could not be bothered to walk over with the item that unblocks it.

Haulers are not paced either. Allays and hauling villagers run on their own rules — see Logistics.

An animal already in hand is never treated as new work, so a butcher walking a cow to its smoker always finishes the walk.

What productivity changes is how the work there is gets spread across the day.


Back to top

Villagers at Work — a Fabric mod for Minecraft.

This site uses Just the Docs, a documentation theme for Jekyll.