Fisherman
Fishes from nearby rivers or oceans. Supplies half the village from the junk it catches. Fish, junk and treasures which have no customers go to storage. Rotten flesh is the only scarce input in the enchanting loop, and fishing is the only automated source of it.
Half of what it catches is junk, against about one catch in ten for a player, because the junk — string, sticks, leather, bones, bowls — is what the village needs from it. fishingJunkChance sets how much; your own fishing is unchanged.
It makes its own fishing rods, so it needs nothing from anyone. A rod is all it needs to fish; sticks and string are only what it makes the next one from, and it keeps itself stocked with them out of its own catch.
Tools:
| Fishing rod | Mandatory without sticks and string |
|---|
Consumables: Sticks and string
| Strings | Mandatory without a rod |
|---|---|
| Sticks | Mandatory without a rod |
Suppliers:
| Shepherd | Strings |
|---|
Customers:
| Fletcher | Sticks, Strings |
|---|---|
| Cleric | Rotten flesh, water bottles |
| Leatherworker | Leather |
| Librarian | Leather |
| Toolsmith | Sticks |
| Weaponsmith | Sticks |